How to Make Skyrim New Again
Hello. I have this problem, you run into. I merely can't get into Skyrim like I used to. I've had the game since July 2012, and my highest character is simply in the l's. I haven't played it since September, and even then, when I did play, I just wandered around, non doing annihilation. Everytime I effort to make a new grapheme, I get bored and delete them. I'm merely not finding it fun anymore. I know the outcome of almost every quest, so there's no suspense in the story; no plot twists or drama. I need assist.
How can I make this game fun once again? I desire to play it, but I but can't. Right at present, information technology's merelyboring. How can I like Skyrim over again?
(edited past Pickleseller)
Bassman5 wrote:
when playing a graphic symbol, rotate betwixt builds. similar ane quest, run in as a heavily armored, two handed weapons user. next quest, an archer. some other quest, conjurer. just do lilliputian things like that. information technology helps if yous're trying to level all your skill trees, too. i practise this with my grapheme and even after 280 hours on this character, i don't get bored. i'1000 doing my best to complete every quest i tin in the game every bit well. and with the new legendary skill characteristic, you tin level indefinitely. keep simply a gear up of each armor and a few pick weapons and anything you come by in a chest, dungeon, or off an NPC, sell information technology if you don't take use for it. and so wreak some havoc with your grapheme if demand be. collect dragon shouts, learn how to make every potion in the game through testing ingredients, simply mess around and see what all you can find that yous haven't seen really in game. maybbe even attempt to get every unique item there is, unless some are choice items like the ring of hircine and saviors hide
Really you lot can get the ring of hircine and the saviors hide commencement get the ring then go back kill the werewolf driblet the ring (or requite it to follower) and than hircine will come back and give you the hide. I did this messing effectually looking for something to practise.
(edited by A Fandom user)
Get play older Elder Scrolls games :P
But to exist honest it's the best thing yous could do, I started with Skyrim then Oblivion and now I'grand playing Morrowind and believe me the 2 last games I mentoined are the best ones. The problem with Skyrim is is that you lot are always the superhero which is granted superpowers and volition become the leader of a gild by an epic and dangerous adventure. In Oblivion and especially Morrowind you need to consummate outset some shitty jobs.
(edited by ViVe)
The mode I exercise it is to make a grapheme that's different from your main in almost every way. Have a homo? Make an elf or beastfolk. Heavy Armor? Go Light. I-Handed? Get 2-Handed. Magic? Go melee or Bow. Pure melee? Make a magic-stealth cross-course. Modify things up.
(edited by Draevan13)
Installing mods (if y'all are on PC) will help to improve your experience past making it harder or adding new lands and quests to explore. I always prefer jacking the difficulty upward to Master and installing mods to make levelling harder (such as SPERG, which really makes perks and levels more meaningful)
(edited by SuperSajuuk)
Footstep i: Save.
Step 2: Go to a major city.
Step iii: Murder anybody. On Legendary.
Footstep four: Accept fun!
(edited by A Fandom user)
Pace v: Call Sheogorath and make some cheese.
(edited by Caractacus 4)
Theseustwelve wrote:
Drizzt the dunmer thief had been with the Guild for a long time...
Actually? You fabricated a Dunmer named Drizzt? Practise you read R.A Salvatore? My offset graphic symbol was a Dunmer named Drizzt, who I later on started calling 'Drizzt the Wanderer'.
(edited by administrators)
I ordinarily just brand my dad hit me while i play...
(edited by A Fandom user)
Theseustwelve wrote: I posted a RP that I was trying to practise one time and am at present doing again.
Beginning, I ignore the opening sequence. Large thing to ignore, I know. Every bit soon as I'1000 out of it, though, I make my way to Riften, stopping to take hold of the Thief stone on the way. I bring together the Thieves Guild, and work more for doing the side missions for Vex and Delvin than the actual Club questline. Partially to go some gold, partially to level my skills, partially to accept the guild come up dorsum some before I actually outset my graphic symbol's story;
Drizzt the dunmer thief had been with the Guild for a long time. Had been since he was a kid, taken in off the streets by Mercer Frey. And while he loved the Gild as a family (No matter WHAT Sapphire said) it hurt him to encounter the Guild slowly fall into the state of busted. Attempt as he may, he could but go on one of the merchants at the shop. So Vex failed Goldenglow. Vex. Failed. A chore. It was a sign of how bad things were getting. And then Drizzt volunteered to endeavour and exercise the task himself. The idea that he would succeed where Vex failed was mildly preposterous, merely Mercer had a feeling, and permit him go for it. After that, there actually wasn't much unlike from the storyline for the Thieves Guild Questline, except the severe feeling of betrayal (Fifty-fifty further than usual) Drizzt felt upon beingness betrayed past Frey. In that location, Drizzt, whom has idolized Mercer for some time... well.... There is no more bitter foe than a former friend. Drizzt left the order for a catamenia of time, and joined up with the Dark Brotherhood, honing his skills for murder. Already a practiced thief, he was already highly trained in diverse forms of stealth, and it took minimal effort to convert these skills into condign a shadowy messenger and harbinger of Death. After his tutelage with the Dark Alliance (not the Listener all the same), he reports to Katariah to brainstorm his quest for Vengeance. Upon defeat of Mercer, Drizzt the Nightingale Assassin worked to bring his family back from the brink, when he is approached in Falkreath by an orc in strange armor, asking if he was willing to join the Dawnguard (Technically, this already happened, simply I'thou acnowledging it now) to which Drizzt thinks (Vampires are bad for business concern) and makes a fashion to join, when he sees Ulfric Stormcloak riding, and decides that the Jarl's bag could survive a better chance of not splitting if it didn't accept so many septims. It is at this point the Helgen incident occurs. (or at least, I akcnowledge it happening) and Drizzt politely puts the Vampire menace aside as, while Vampires may be somewhat bad for business concern, Dragons destroying everything was worse. So there was his inspiration for beingness the skillful guy. After Alduin is killed, Drizzt decides he'south had quite enough of the state of war going on, equally it makes it difficult for the Thieves Lodge to get across Skyrim. So he helps the Imperials out. After that, it'due south taking out the Vampires. All these skilful things he did, he did in the name of helping his family of Thieves. Afterward that, the whole matter with Miraak was strictly personal. But after killing Miraak and arresting his soul, Drizzt felt a small voice in his head, urging him to seek out more blackness books, and to hoard daedric artifacts for himself. Shortly, Drizzt found himself in an internal war with Miraak.... And he didn't win this battle. The Get-go Dragonborn now walks the earth again as the Final Dragonborn, gathering all Daedric artifacts for himself, readying himself for the strike against all the world, to take the earth under his command.
awesome dude. also, is your character named after the Drizzt in the Forgotten Realms?
(edited by Voltron The Robot King)
mercurioamych1986.blogspot.com
Source: https://elderscrolls.fandom.com/f/p/2085557979054081189
0 Response to "How to Make Skyrim New Again"
Post a Comment